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The biggest one for me has to be a HUGE problem with Half Life 2. It's a game where a huge draw is the fantastic interaction with the world because of the physics. Yet Gordon freeman is a floating camera.... URG! It's seriously awful. I thought shooters had moved way past this. If you look down there is just empty space. It's especially annoying as Dark messiah of might and magic is also built on the source engine and that game is great for immersion. You can look down and see yourself. See yourself climb ladders etc etc.

In half life 2 it's just so off putting being a floating hand hovering up a ladder etc. Or driving a car yet the steering wheel is just sitting there and no one is touching it. Completly ruins the immersion of the game for me. Also makes it incredibly hard to judge if you are at the edge of a platform or you can go further. It's ridiculous to be at the edge of a ledge look down and you are actually just floating because a small part of what they define as your character is still touching the ledge.

You don't have to see his face or talk but you should still be able to look down and see your body.


The other one is final boss fights that are completly different to the rest of the game. Playing a game for 10 hours then suddenly the last 5minutes having a completly different gameplay style is so annoying.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.