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grandmaster192 said:
The number of "Hardcore" games on the Wii isn't the problem; it's the Wii-motes lack of ability to play them right. The Wii-mote just isn't made for those type of games. It doesn't have the proper amount of buttons or the 2nd analog that it takes to play the game right...

 I see this all the time, you are confusing hardcore gaming with elitist self absorbed self-righteous conesieur gaming (you know the comic book guy from the Simpsons).

When you play a game part of the challenge, and the fun, are the limits and the possibilities  of the control method.  With each progression in control you lose some and gain some.

Paddle to Joystick = four directions but at the loss of accuracy on 1 dimension. More fun?

Joystick to control pad = real or simulated eight direction movement,  loss of accuracy on 2 dimension. More fun?

Control pad to Analog Stick/Control pad or Dual Analog =  Given the ability to move in 3d space, not as good as a keyboard and mouse. More fun?

Dual Analog to One Analog/Control Pad/Two Motion Sensing Units/IRpointer = Ability to Move, Lean, Aim, Change Modes/ Do actions faster than ever before with out the need for buttons, but can't turn around fast, losing the ease of accuracy for closer to realworld accuracy, takes a while getting used to it.

Almost every one I know that says Red Steel absolutely has no reedeming values played it only at launch...  9 months later, now that I have all this wiimote experience I can go back and relize about half of my original complaints were my fault (i.e. sucking at the game).  What's funny is now that I go it down, my complaint is the RS was toned down way to much for the fact that they knew people were going to have control issues.  FPS have an advanced control method for Wii just as they do for Dual Analog systems.



I would cite regulation, but I know you will simply ignore it.