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TheRealMafoo said:

 

BR is very fast. It's just the drive in the PS3 is slow. That does not discount the optical media as a future path for gaming.

As for a particle use, x-plane (a PC game) takes 90 gig of space.

Currently a very large percentage of the US has been photographed at 1 meeter or better resolution. That's many terabytes of data. We have the entire US elevations as well. that alone takes up many gigabytes. It would be nice to have a game deliver this fidelity (flight simulators, Rally car racers, whatever).

Providing that in a game is not a matter of disk speed or development time. It's primarily a matter of storage space. 

 

I never said that optical media was not a good path for future gaming. I meant for the current methods of self-generation of the content, not using picture generated results. You're telling me that the guys who develop X-Plane made every single texture that takes up gigabytes upon gigabytes of information? I'd like to see how they've done that! :P

 

I should've been more specific about my comment; I had forgotten how little effort compared to other games the simulators require. Providing a several gigabyte texture onto a small, single model isn't very desireable, IMO, with the current methods.



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