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Viper1 said:
Garnett said:
http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080613040645371.html

We get that The Conduit looks good for a Wii game but cmon,better looking than a PS3/360 game?

The Wii dosent have shaders nor can it do anti aliasing,if you wanna compare it to a next gen game then you would want mercenaries 2 for 360 with huge ugly squares of graphics.

Why did you just say Wii can't do shaders but several posts later state the Wii can do early forms of shaders?

 

I'm just curious why the contradiction.  On a more specific note, the Wii can practically do any shader the PS3/X360 can...just not all at once nor at the same resolution, etc...

In the recent image posted by Jlauro, you can clearly see the shaders applied to the enemy.   As you may or may not know, the texture environments are not final so they'll look quite off comapred to the image quality of the enemy.

What is even more surprising is that he says that the Wii can't do Anti-Aliasing. It must have trouble emulating those N64 games that use Anti Aliasing right?