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soccerdrew17 said:
yushire said:
soccerdrew17 said:
yushire said:

 

 So how do you explain No More heroes even with no advertising sold well that it warrants a sequel or HVS making a new FPS game the Conduit and SEGA publishing a game which is violent Madworld?

 

NMH clearly had a sequel in the works before it was released.  there is no other way they would already be showing the sequel if that wasnt the case.

also, it sold pretty decently but not gang busters.  there are enough multiconsole true gamers (gamers that only care about good game and have multiple systems) that titles like that can be supported.

Okami and other Clover studio games should have a sequel you know like Viewtiful Joe 2 if you've seen the endings, same goes to Shadow of Rome. Seriously sequels relies on the sales of the product thats why Ninty and CAPCOM milking their franchise over and over again because it sells.

 

smaller developers are put in very interesting situations.  since a lot odnt have teh man power to do multiple games they have a choice: they can either start their sequel right at the end of the project or near the end and not lose time (which is money), wait to see the sales, or move on to a different game.

 

insomniac started ratchet:gc before the first finished.  sony gave them the go ahead.  because of that they were able to pump out a game per year for four years and rake in huge sales.

realtime worlds waited to get the green light for crackdown 2.  instead of waiting they chose to move on.  now there at best wont another crackdown for a long time.

i dont know of a dev that waited to do their sequel.  its really hard to take long enough off (the couple weeks between gold and sales) and get right back on track.  the team needs to scale down a lot, which means mass layoffs in small devs since they have few other projects to shift to.  thats really unhealthy which is why they start their next games before the other has been completed.

 

suda 51 chose the path of immidiate sequel.  it should give them the fastest (although 2010 isnt fast) time to sale and build off the previous game the best.

 

Yeah, considering that Wii dev kits are only low as $1,732, and thats in 2006 less than one tenth of PS3 and Xbox 360 so 3rd parties could pump up more games on the system the problem was 3rd parties even they can make AAA titles without the double digit million price of development still making shovelwares. But developers like grasshopper and Suda51 sets things right and making quality titles and making sequels on their quality titles on the Wii...

@konichiwa----> THATS YOUR ANSWER. Development costs of the Wii is dirt cheap so grasshopper are profiting from NMH.

http://www.gwn.com/news/story.php/id/9842/Wii_Dev_Kits_Tens_Times_Cheaper_Than_PS3.html

 

 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg