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I think it's just the opposite. I think they are taking the distant view.

The wii is a flash in the pan, but it's one that will last for 5 or 6 years. A relative flash in the pan, it's only a single generation and it will end. Major strides are being made in graphics technology, AI, complex physics, new kinds of motion capture, online networking, ect ect. Methods of programming and how games are made are moving forward. Those strides are not being made on Wii. To NOT learn these new skills, techniques and programming methods is suicide when the next generation comes. What happens in 8 years when all the new consoles are out and none of your staff knows jack about how to make games on them because they spent the last six or seven years building games off an upgraded gamecube architecture with virtually no network support? They end up waaay behind the technology curve.

So the solution? Put your A teams, the best you've got, working on learning these new techniques, methods, keeping up with the industry as it develops. Put your B teams making wii games that make money on whatever demographic, you don't really care. Then when the next gen comes out Team A will still know what's going on and team B can be integrated and trained that much easier.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.