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The big number everyone notices is the 47.2% global marketshare for the Wii on the front of VGC.

However, that is mainly the result of market domination in Japan (68.6% of consoles). It is just 43.9% in tnhe Americas and 43.4% in the Others.

Do developers see this, think of who is buying the Wii, and take a "Ubisoft" approach -- "Let's make games for children, teen girls, and casuals and make lots of money. We'll put our harder-edged stuff on the HD consoles. If Wii owners want it, they will buy a PS3 or Xbox 360 -- and many already have them anyway."

Why else would Namco-Bandai be hesitant to bring Fragile to North America. (NOA hesitating on Disaster may be some of this internally, but may also have to do with fears pent up in Americans over the events of the past few years).

After all, they are ignoring the current trends where in both Americas and Others that the Wii continues to gain marketshare and often/usually outsells the HD consoles combined.

I like what I have on the Wii. But it could use some more game variety. After all, there is not really many good ideas left for minigame collections.

 

Mike from Morgantown

 

 

 



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV