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fayewong said:
selnor said:
Jo21 said:
it does look better than resistance 2.

but resistance 2, have more color, art design its better imo,

now if you compare with Killzone 2. killzone wins hands down.

 

 LOL. Ok. I'm not gonna argue. I just strongly DISAGREE. Ive not seen this much detail in KZ2 or R2. My non fanboy PS3 friends were truly surprised by this. They say Gears 2> KZ2 and R2.

@MikeB. As I have pointed out a zillion times before (and you always ignore it) is this. It doesnt matter whether the info comes from HDD or BRD. All ifo has to go through the Ram before it hits the CPU and GPU. PS3 is able to have the GPU and CPU access at the same time. 360 has to access alternatively. What lets the PS3 down is the Bandwidth speed of the memory access. In the same time it takes the PS3 to access the memory once each for both CPU and GPU the 360 can access 3 CPU and 2 GPU or vice versa. You do math yourself. The bandwidth figures are out there for you to see.

No matter what you say to me, I'm not stupid. I have been building PC's for years, and always build far quicker machines for much less than my mates because I know what matters. ALL INFO THAT THE PROCESSORS PROCESS HAVE TO GO THROUGH THE RAM FIRST. That is what holds the PS3 back. Also FYI the 360 has 3 GPC (general purpose cores) and 3 secondary GPC.

The PS3 has 1 GPC and 7 SPE's (which can NOT do all processes that a GPC can do). Like I said in the time it takes the PS3 to do 2 read and writes from Ram (1 CPU and 1GPU) the 360 does 5 (3 CPU and 2 GPU or vice versa). The ram by respected devs have said this is an issue in PS3. When saying this they refer to the bandwidth and NOT the memory size.

Finally. PS3 fanboys continue to carp on about building engines that take advantage of the cell. Well Unreal engine 3.5 is an engine which takes advantage of the 360 as it runs much better with it's architecture. So the same applies. However from this latest video devs are getting more from the 360 enhanced engines. What we see here with gears is GENUINELY the most fully detailed game yet. Amazing.

 

whoa, you speak so much graphix and tech stuff that I do not know about. How come the 360 is not on the program with Stanford to do protein folding to find cure for cancer? Oh.......... thats right........its not capable of it.

 

"Starting in 2006, we began looking forward to another major advance in capabilities. This advance utilizes the new Cell processor in Sony's PLAYSTATION 3 (PS3) to achieve performance previously only possible on supercomputers. With this new technology (as well as new advances with GPUs), we will likely be able to attain performance on the 20 GigaFLOP scale per computer. With about 50,000 such machines, we would be able to achieve performance on the PetaFLOP scale. With software from Sony, the PlayStation 3 will contribute to the Folding@home project, pushing FAH another major step forward.

With these computational advances, coupled with new simulation methodologies to harness these advances, we will be able to address questions previously considered impossible to tackle computationally, and make even greater impacts on our knowledge of folding and folding related diseases such as Alzheimer's Disease, Huntington's Disease, and certain forms of cancer."

http://folding.stanford.edu/English/FAQ-PS3

 

but back on topic, I don't deny 360 has bad graphics, its really good. I just doubt its lack of cell power.

Replied in personal message. This thread should not be about hardware tech.