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selnor said:
Jo21 said:
it does look better than resistance 2.

but resistance 2, have more color, art design its better imo,

now if you compare with Killzone 2. killzone wins hands down.

 

 LOL. Ok. I'm not gonna argue. I just strongly DISAGREE. Ive not seen this much detail in KZ2 or R2. My non fanboy PS3 friends were truly surprised by this. They say Gears 2> KZ2 and R2.

@MikeB. As I have pointed out a zillion times before (and you always ignore it) is this. It doesnt matter whether the info comes from HDD or BRD. All ifo has to go through the Ram before it hits the CPU and GPU. PS3 is able to have the GPU and CPU access at the same time. 360 has to access alternatively. What lets the PS3 down is the Bandwidth speed of the memory access. In the same time it takes the PS3 to access the memory once each for both CPU and GPU the 360 can access 3 CPU and 2 GPU or vice versa. You do math yourself. The bandwidth figures are out there for you to see.

No matter what you say to me, I'm not stupid. I have been building PC's for years, and always build far quicker machines for much less than my mates because I know what matters. ALL INFO THAT THE PROCESSORS PROCESS HAVE TO GO THROUGH THE RAM FIRST. That is what holds the PS3 back. Also FYI the 360 has 3 GPC (general purpose cores) and 3 secondary GPC.

The PS3 has 1 GPC and 7 SPE's (which can NOT do all processes that a GPC can do). Like I said in the time it takes the PS3 to do 2 read and writes from Ram (1 CPU and 1GPU) the 360 does 5 (3 CPU and 2 GPU or vice versa). The ram by respected devs have said this is an issue in PS3. When saying this they refer to the bandwidth and NOT the memory size.

Finally. PS3 fanboys continue to carp on about building engines that take advantage of the cell. Well Unreal engine 3.5 is an engine which takes advantage of the 360 as it runs much better with it's architecture. So the same applies. However from this latest video devs are getting more from the 360 enhanced engines. What we see here with gears is GENUINELY the most fully detailed game yet. Amazing.

that part couldn't be more denial.

360 have 2 GPUS? no it have one Xenos GPU 500mhz 48 pipelines shared between,pixel shaders, vertex shaders and geometry shaders.

Ps3 have a 550mhz RSX 24 pixel and 8 vertex pipelines.

cell works making the 6-7 SPE process the data then sync with PPE to output the data.

cell can handle 204.8 gigaflops, theorically double the amount of data than the tricore 360 cpu 115.2 gigaflops, thats info its from IBM themself.

the thing is to access to that power to have to learn parallel programming, to take advange of the 6-7 you are given access.