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Entroper said:
 

The point I'm trying to make, though, is that Cell is not this unbearably cryptic design that only the smartest programmers in the world can crack, whereas on 360 you just plug and chug and out comes a fast game engine.


My view relyes more in this : programming efficiently on 360's processor is difficult. Programming efficiently on Cell is more difficult. The trade-off is eventually more "rewards" on Cell, but within the context i detailled in my previous posts.

edit : typos.