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Gaming - The Next Wii Zelda - View Post

Soriku said:
The story should be about the events before TWW. Y'know, before the food, and Zoras turned into Ritos, and Kokiri the plant things (firget their name) and PLEASE no more Ganondorf! I'm SICK of him. He appears in like every game. And I'd like to focus more on "sword" fighting. You use items too much and less sword fighting. And after you're done with a dungeon you like never use it again and get another item...

 I'm not in favor of a complete overhaul.  I absolutely loved the character art and design in TP.  For some reason, I found it easier to connect with characters in TP than in WW.  Whether that's because of graphics or what, I don't know.  I do acknowledge, though, that a big twist on gameplay would be nice.  Their puzzle concept is genius, but for those of us who've played countless Zelda games, the train of thought required to complete the puzzles has long since been mastered making most of them seem easy.  I'd also like to see more use of ALL the equipment Link aquires in dungeons instead of simply the newest one.  That is, if they decide to keep the equipment system.

 Another idea is to maybe focus more on horseback.  Besides traversing the monstrously large Hyrule Field, Epona is virtually unnecessary.  Like you said, more emphasis on character development will be nice.  Even if it was great in TP, there's still room for improvement.