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Well, it may be good for multiplatforming (cool word), but I think there's a proverb that says something like "when you can do lot of things, you won't be good for any of them" (I don't know how it goes in english).

What I mean is, if a game is done in... let's say 360. Then you port it to PS3... but the code won't be optimized to use of the SPE's... and the Cell without use of multiple SPE's is useless. So the PS3 version won't be as good or won't use the potential of the console.