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1 The dog in Fable 2 was inspired by the dog in a 1987 game called NetHack.

2 The dog's AI is built on the same principles of the creature in the popular PC game Black & White (also a Lionhead-developed game, by the way).

3 Fable 2 allows players to plant an acorn in the ground and watch it grow into an oak tree during the course of the game. This feature was promised in Fable 1 (which was also Molyneuxed), but after literally receiving threats from fans over the exclusion of acorns in Fable 1, Lionhead made darn sure to include it in Fable 2.

4 Lionhead hired actors to interact with a crate of beer and studied their mannerisms before creating the emotional interactions between in-game characters and the dog. The crate of beer represented the dog. The actors then proceeded to go home and train their real-life dogs to "roll over," "sit" and "tap the keg." OK, so that last bit isn't true....

5 The world of Albion, in which both Fable and Fable 2 take place, is named after the most ancient name of Great Britain. The name is of Celtic origin.

6 Lionhead employed a self-proclaimed "sword master" to work on the combat in Fable 2 and demonstrate to the development team how "real sword fighting is done."

7 The environment designs in Fable 2 were inspired by the forest scenes from martial arts films.

8 Character design and appearances were inspired by the film "The Brotherhood of the Wolf."

9 Lionhead Studios hired real actors and Hollywood director Mark Travis (from "The Facts of Life") to stage scenes in Fable 2 before the scenes were animated and produced. DailyGame will give $50 to the first Xbox 360 owner who finds the Natalie and Tootie Easter Eggs.

10 In the middle of development, Lionhead challenged fellow Microsoft developers Rare to a soccer (football) match. Lionhead won 2-0.

http://www.dailygame.net/news/archives/008429.php