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BengaBenga said:
shanbcn said:
DKII said:
Except it cost 10 times as much.

 

Trolling is not allowed. Back up your words or F off.

I hope you're kidding here, but I must say I totally miss the humour.

Although the development costs are not known, we do know that they needed 1 million copies sold on launch day to be on track. It's obvious that MGS 4 was much more expensive than any previous MGS and is among the most expensive games ever. The average PS3 game is reported to cost around $20 million, we can minimally double that to get to MGS4 numbers. That excludes advertising.

Konami definitely can't be happy with the sales, cause they don't care about attach rate. I'm sure they made a profit, but I'm sure that when they started the development they budgetted on at least MGS3 level sales.

Ryan Payton acknowledged that the 1 mil day one was definitely a misquote.  Seems everyone heard the quote, but no one heard him say that it wasn't true.  @_@

The game is close to MGS3 in shipped I believe (excluding Subsistence) I mean, Konami said that they shipped 3.94 million copies of this (as of July, who knows where it's at now), and the sell-through (VGC) is at 3.3 million.  Not too shabby.

Konami managed a profit in MGS4's release quarter, so they had to make something off of this.

And we have to remember that this is a third-party exclusive, since we want to assume costs, can we also assume that in order to keep this exclusive that Sony paid for the advertising?  Since Sony also ate the cost on bundling? I mean, since we're assuming.