| Sqrl said: I think the Zelda series is overdue for a good mix'em'up title that changes the dynamic. But I doubt they would be willing to do it considering the success of the formula they have been using for oh so long. At the very least I think the 1:1 sword play would be very popular and it would be a huge benefit to the Wii overall. It basically would act as a proof of concept and I think could ultimately result in a number of interesting games and possibly a new genre...I know everyone has been anticipating Light Saber duals since E306! Or at least I have =P |
Though I like my Wii and enjoy the controller experience, I don't think the technology found in the Wii controller is capable of doing 1:1 response. It is pretty easy to move your arm/hand faster than the Wii controller can update the screen. I think two things are going to be needed for true 1:1 gameplay: First, more processing power in the Wii itself. Though the unit is technically pretty solid, that's a drastic amount of real-time physics to update and they'll have to be updated with a staggering refresh rate to keep up with a rapidly moving controller. The second is the wireless technology in the Wii controller. I don't believe the inherent lag time will allow for true 1:1 even if the Wii hardware can handle the physics. It will probably take a much higher quality accelerometer/gyroscope to have the precision that is going to be needed for mind boggling 1:1 gameplay control in 3D space. I do believe we will see it in the second generation Wii. The controller has proven the merits of it's design and the 1.0 has exceeded even Nintendo's wildest dreams...








