Onyxmeth on 14 October 2008
| twesterm said: See, I don't think the guy is a dumb shit because he made a difficult game, I think he's a dumb shit because he purposely wants the core mechanic of the game to be the same that's frustrating hard. I guarantee you all that the vast majority of the people aren't nearly as forgiving as you are and Yahtzee had a pretty good rant on classic games difficulty. Megaman 9 is actually a fun example. Nobody would disagree with me when I say Megaman 9 is difficult and most people wouldn't disagree with me when I say it's still a good game. It's still a good game and one people can play because they made their core mechanics (jumping, shooting) easy to do. The part where the Bionic Commando people failed is making their core mechanic (swinging) hard. The people who made Lair should be able to tell you making your core mechanic suck is a bad idea. What they should have done was make the swinging easier and even made something where it's easy to pick up, difficult to master (of course I guess that would have taken effort). Then they could actually make situations later one where you need actual skill to get past them. And if they're worried that they don't want to deviate from the original game then don't remake a shitty game you dumb fucks. It's not refreshing to see developers make a shitty game and then stick with it. It would only be refreshing if they made a shitty game and then actually took the feedback and did something to improve it. What do you want to be he'll come back next week bitching about how nobody is buying their games or it gets reviewed wrong? |
You're holding a pretty minority opinion here. Rearmed got great reviews and is well liked by purchasers. I would be more dissapointed in them if they did go with a one button push Spirderman like approach. The swing mechanic needs to be timed or what the hell is the point?








