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ZenfoldorVGI said:
Snake612 said:
its not possible. metal gear solid 4 runs on a 50gb. In order for it to be on the 360, they would have to down size the game a lot by taking out all the important features of the game. So if there was 360 version and i doubt it, that version would be an epic fail.

Or they could just compress the audio, put it on 2 discs, and take out the useless bloat.

The game would be virtually identical to the naked eye, like all PS360 games, and it might even have extra content.

All this "only possible on playstation" crap is a talking point designed to counteract your buyer's remorse(or cognitive dissonance, or inferiority complex) about the playstation. None of it's true. Yeah, I'm sure the power of teh cell has yet to be harnessed. Sheesh! Playstation fanboys are epic PR. Will you buy anything they tell you, and repeat it like gospel? You are the only group who doesn't question, at all, your companies taglines, maybe in all of business. I bet Ford wishes it had fanboys like that.

 

Heh, the funny thing is that cutscenes (the one or two that are a movie and not ingame) and audio are already compressed (quite clearly so - just read the credits/intro screens in the game).

Don't believe me? Check the MSG4 filesizes on the actual blu-ray disc. Cutscenes and audio files in total are only a few GB of the space used on the disc. Most is taken up by the actual levels.

But I'm sure you checked out this yourself before you started about the audio being uncompressed, despite the fact the game actually lists a compressed audio format used in the credits, right?

Not to say it can't be ported (any PS3 game can be done on the Xbox 360 in some form and vice versa) but the whole 'All PS3 games that use lots of space only use it for compressed audio and cutscenes' sentiment that plays out on the forums should really end. Mainly because its well, wrong.