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bardicverse said:
hotrodx said:
I'm really excited with it. (I WANT A NEW GOLF GAME!!!).

There's a little problem with sword fighting, though. In real life if you hit your opponents sword, your sword stops too, right? Well, if you swing the WiiMotion+ it just goes straight. What if your online avatar's sword stops when hitting something? If it does stop, then it won't be 1:1. If it doesn't stop, it's like the sword can cut everything (something like Goemon's katana probably).

But, other than that I think it won't have any problems, gameplay-wise (did I already say I want a new golf game?)

Wow, that's actually a great point. As a person who does swordfighting in real life, I can appreciate and understand that completely. I guess the same would be said for blocking off of a shield. My only quick fix thought would be to have the player's guard drop in game, so they would want to quickly reset their guard/stance.

 

 

I am trying to imagine it and I think it could work. Here's my take:

1. Player swings at opponent (human or cpu).

2. Opponent blocks your swing.

3. Your onscreen avatar staggers for a while. 1:1 motion is intentionally broken here as a gameplay penalty for being blocked.

4. After a short period of time, the sword resumes your current position.

The (programmer's) challenge here is how to interpolate the stagger pose to your new stance while still making it look realistic. It is possible, in extreme cases, that the player makes awkward (or silly) poses while being staggered (say, pointing the sword to one's self a la harakiri). It would be programmatically challenging indeed.

Everyone's been dreaming of doing lightsaber duels when the Wii came out. It'll be interesting how they'll pull this off with WiiMotion+.

 



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