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Millennium said:
It's an add-on that makes the Wii APIs marginally easier to program for. Contrary to the marketing, it doesn't actually make things more accurate; it just gives developers less of an excuse to be lazy.

Unfortunately, it's being marketed as making 1:1 motion -one of the worst gaming interfaces ever devised, however neat it seems on paper- possible. This will be the biggest draw up until people actually get a chance to use the interface, at which point most will throw down the remote in disgust.

Although you have already been told, I feel the need to re-iterate your wrongness (even if that isn't a real word)

The current Wii remote can detect tilt and movement, but not lateral turning (which I think is called yaw in aviation terms)

What the WMP does is first of all increase the responsiveness of previous motions (not accuracy but responsiveness) and also adds in yaw detection... which means a driving game like Mario Kart could have you hold the wheel flat and it would still work (wheras now you have to hold it upright)

Plus if it is "found" once with the IR sensor, the extra features of WMP do in fact enable it to track it's motion relative to where it was when the IR sensor was used.... so for instance if you point at the screen and let it figure out where it is, you could then cover up the IR sensor and it could accurately track where the remote is in relation to where it was..... in terms of the pointer functions it wouldn't be quite as accurate as using the IR for an FPS or anything though.


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@hotrodx.... things like that can be avoided by clever but simple programming, like if your two swords clash and you move the Wii remote past the clash too far an little animation could undo the clash and then return the on screen sword back to the position you are holding the remote in. (which could make your character look a lot cooler with a blade than you would be in real life)