Impulsivity said:
Sometimes Sony hosts servers, like Warhawk for instance, they host a baseline number of servers (maybe 40 or 50) and then others host their own. For other games like Call of Duty I think they use something similar to gamespy where there is matchmaking and a host. I am not sure which games use dedicated and which ones use player to player connections. I do know that live is not all dedicated servers though. In a lot of games I've found that both the PS3 and 360 use the same method (like both doing P2P gamespy type hosting) and the only difference is you are having to pay for the 360 version.
You do pay for a dedicated server if you want like a clan server for Counterstrike or something, but that is very rare for most gamers. Most people, like me, just join other peoples servers and play for free. I have yet to pay for online for any game other then some MMOs on PC in over 15 years of gaming.
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In response to my developers comment it didn't occur to me that they'd also be publisher.
Dunno why.
So they'd get pretty much every slice of the pie.
So they'd make more than I originally imagined.
Just ignore me