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drpunk said:
Impulsivity said:
    As to Sony needing to come up with a ton of money for PSN that is semi untrue.  After all PC gaming has been free for well over a decade and a half and with the exception of a small window where MS tried to gouge for PC online play as well, it has proven perfectly sustainable to not charge for online gaming.

You generally pay where dedicated servers are involved. And isn't that what Sony have?

I always thought developers get a pretty poultry return on their games.  Once you've paid for everything (wages and stuff) I can't imagine you'd get a huge amount out of developing a game. Surely you're better off sitting back, doing nothing (costing nothing) and getting a small return on everything sold? I appreciate they both do that, I just don't appreciate that Sony make a huge amount out of making their own games compared to someone not making their own games.

 

   Sometimes Sony hosts servers, like Warhawk for instance, they host a baseline number of servers (maybe 40 or 50) and then others host their own.  For other games like Call of Duty I think they use something similar to gamespy where there is matchmaking and a host.  I am not sure which games use dedicated and which ones use player to player connections.

    I do know that live is not all dedicated servers though.  In a lot of games I've found that both the PS3 and 360 use the same method (like both doing P2P gamespy type hosting) and the only difference is you are having to pay for the 360 version.

 

   You do pay for a dedicated server if you want like a clan server for Counterstrike or something, but that is very rare for most gamers.  Most people, like me, just join other peoples servers and play for free.  I have yet to pay for online for any game other then some MMOs on PC in over 15 years of gaming.

 




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