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twilit said:
Honestly, I don't see how this would be worse off than Melee's handicap system. Generally the same, people with handicaps get killed easier, you know who is handicapped in both games.

If it's that high percentages mark that's turning you off, then turn percentages off.

 

The thing about melee's handcap system was it didn't ever seem to result in the insta-kills we get so frequently now. Its these insta-kills that are the huge problem. The players who score them all the time are the very players who are suppose to be penalized (scoring them against the other penalized player, but still). Its quite common for both of the high handicap players to end a match with more kills against the other handicapped player than the total kills scored by both casuals combined. It means that the two casuals have become irrelevant, every match is decided by which of the more experienced player kill the other more.

 

To be honest, despite playing the game weekly for three years, I don't think our two casual players ever got their heads around what the handicap system in melee meant (any time I mentioned something about it I always got a puzzled look). But seeing our health start at 100%+ and they still can't win really hits home with them.

 

As for turning the percentages off, I really don't want to do that, but if nothing better comes out of this thread its a given we're going to.