KylieDog said: What is wrong with it exactly? If you win more matches than other players, you can 'die' easier, if you lose more matches, they die easier. Working as intended... |
I will explain again using sample numbers.
- Player A - wins about 45% of the matches
- Player B - wins about 40% of the matches
- Player C - wins about 10% of the matches
- Player D - wins about 5% of the matches
So at any given time the handicaps are usually:
- A - between 100 and 150%
- B - between 80% and 130%
- C - 0%
- D - 0%
The problem with this is that players A and B are the ones best able to take advantage of each others poor starting health. Invariably every match turns into A vs B who got more kills against the other. C and D get killed less, but the poor skills they have in the game leave them less able to take advantage of the massive handcaps A and B have then A and B themselves.
This problem did not exist in SSBM because the damage ratios did not make A or B nearly so vulnerable to each other.