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KylieDog said:
What is wrong with it exactly? If you win more matches than other players, you can 'die' easier, if you lose more matches, they die easier.


Working as intended...

 

I will explain again using sample numbers.

  • Player A - wins about 45% of the matches
  • Player B - wins about 40% of the matches
  • Player C - wins about 10% of the matches
  • Player D - wins about 5% of the matches

So at any given time the handicaps are usually:

  • A - between 100 and 150%
  • B - between 80% and 130%
  • C - 0%
  • D - 0%

The problem with this is that players A and B are the ones best able to take advantage of each others poor starting health. Invariably every match turns into A vs B who got more kills against the other. C and D get killed less, but the poor skills they have in the game leave them less able to take advantage of the massive handcaps A and B have then A and B themselves.

This problem did not exist in SSBM because the damage ratios did not make A or B nearly so vulnerable to each other.