disolitude said:
If wii was HD? what if ps360 had motion controls? also, it doesn't take 3 years to make a wii title. Capcom had a chance to make something for the wii that would rival resident evil 5 by now...and they are making a half assed port of dead rising. This was announced well after wii got the majority share. Im not saying that wii support wont pick up...but we are 2 years in here...and this christmas season there will be a huge drought of 3rd party wii software. Not every developer wants to downgrade their games only to have to put motion controls to offer something unique. Especially not the elite developers by the looks of things...as no 3rd party developer has even bothered to put their best teams to make something Wii specific. So while I fully aknowledge wii is the #1 selling console...untill the industry leading people start making games on it, it is not an industry leader. Also, all this "innovation always wins" bullshit is just that... Sega innovated more than Nintendo and Sony combined in the 16, 32 bit and 128bit console generations...and look where they ended up. How about Virtual boy? 64DD? Those were innovative products... |
The Biggest third partys are working on the Wii its just unlike Marvelous,Capcom, Sega there not putting in effort. Can you honestly say with a straight face they did as much work on the Wii as the 360 or PS3 version?
Of course not.
Thats not Nintendo's fault, especially when the Wii is the easiest and less finacially demanding system to work for. Theres a reason why Nintendo are absolutly dominating in sales because most third partys simply didn't step up to compete in development or advertisement, then suddenly act surprised when it doesnt sell as much.
finalsquall said: I'm sorry, but when did this generation end? |
When the numbers becames to high for the Xbox 360 or the Playstation 3 to sell that many units to catch up to the Wii.
Even with a ten year plan. If that ever stays on track.