Ok let me explain this. The saturn was technically more powerful than the PS. The problems with it was that 1 It had two processors which made it hard for developers and 2 It used Quadrilaterals instead of Triangles which also made it harder for developers. The Saturn had alot more VRAM than the PS, and having two processors that are clocked close to that of the PS' one also helped. The N64 again was more powerful than the PS. It allowed for many things that the PS didn't Bi and Trilinear Filtering, Better AA, more polygons, Better Lighting. The only advantage the PS really had was the larger disc space, but other than that it WAS the weakest in production of In-Game graphics.







