By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Killergran said:
Vertigo-X said:
Reasonable said:
 

 

It's my opinion that you do! 

 

Good point actually.  The bottom line is that everyone has their own desires/goals when playing videogames and while these sometimes match there are plenty of differences too.  Therefore people's view of stories within games, and whether they are even needed or not, will vary greatly.

 

 

You're true to your namesake.

 

I imagine the reason this was written is because the author was bored and wanted to get some feathers riled up. I mean, if you enjoy a game, shouldn't that be enough? If you don't, that's fine. No need to announce an opinion like it's more important than other people's.

 

I think you, along with many others in this thread, are misinterpreting the intent of the author here. It's not to say that the story of these games are bad and that it should have been done better. It's more of a realization that the stories told in electronic games today simply isn't as powerful as stories told in other media such as books, movies, tv-series, role-playing games, theater pieces, radio-shows... 

This I feel is a fact. Electronic games are (with the current techniques) the worst possible medium for telling a story. There are very few games out there that can tell a story that will affect you other than on a very superficial level, if at all. The reason for the article, I assume, is to bring this problem to light as well as discuss its roots and possible solutions.

If you think about it, it seems kinda funny. Gaming should have a huge advantage over non-interactive media, simply because it allows the player to take an active part in the story. This is used to great advantage in role playing games. But when it comes to gaming, the supposed advantage becomes a huge drawback instead. The fact that games are interactive means that the traditional ways of storytelling looses their power. 

Do we need good storytelling for games to be great? No.
Do storytelling decide how much we enjoy them? No.
Does this change the fact that storytelling in games sucks compared to non-interactive media? No.

I want a healthy discussion about how to improve the power of storytelling in games.

 

Yeh, I agree that storytelling can be imroved and I think it will just happen in time as games evolve. Books and movies seem to be a bit more advanced in that they convey various themes that in the end demonstrate the author, directors point. But can games do the same thing with themes and symbolism, etc that books and movies do? Books use a huge amount of techniques to convey a message, just analyse a shakespeare play and you'll know what I mean. Movies have the power of editing moving pictures to tell a story as well as camera positioning, lighting, etc. It seems that video games are the next step up from movies in that you can control the protagonist, but what techniques do game directors use to convey a message?

Another reason games are harder to tell stories is that the age quicker than books and movies. Books can stay timeless because the story is conveyed through the words,movies gradually show their age through the quality of the picture, but games, after only a couple of years, start to look old. It's another dilemma games face. When you play them at the time they might seem great, but give them a few years and they probably will play crap. Play golden eye again, some people might like it, but the majority probably won't, it's just too old in many ways, like it's gameplay for example.