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Evocation said:
RPG's are like books, with books they emerge you into the story yet all your doing is following the worlds set out on the pages, RPG's are generally the same your just following the script laid out. Personally I like it.
Fable one, GTA3 both had your character not talking and because of that i never felt any real bond or personality from the character itself. in the end even without talking you still following the script set out as a mute.

I don't see the difference really between cutting to a cut screen being told what to do, and just standing there in game being told what too do.

 

When I was little, I played mario. When I played my first RPG (was it ToS for GC? I'm unsure) I remember thinking, "WOW! I didn't know there were games that were interactive fantasy novels! This is great!" and when I play FFTA I thought " I didn't know there was a chesslike video game set in a fantasy world! This is great" There are simply different kinds of games, but that doesn't make it bad. That said, for a game like mirror's edge, a book like story makes no snese, since you should be the charactr, not just acting them out. Its an FPA after all.