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chasmatic12 said:
zexen_lowe said:
noname2200 said:
Godot said:

 

Of course it would be neat, but you have to realize that would be nearly impossible to do, at most you would be able to do it once (like Radiata Stories, where at the middle of the game you choose which path you take, and the story changes dramatically), or twice, you can't feature 30 entirely different stories in one game without either compromising seriously the quality of each one or having a ten-year-in-development game

 

Isn't Heavy Rain supposed to have dozens of endings? I think the developer said that it'd be hard to get all of the endings. Granted, one playthrough is only about 8 hours, but fitting multiple endings isn't a far-off concept, especially with Blu-Ray technology.

 

We've yet to see how Heavy Rain turns out, and how radical those different paths. I've got hopes for that game, given QD developed Fahrenheit.

I'm sure noname wasn't talking about different endings, games have had them since the SNES (Chrono Trigger had 13, I think), but totally branching paths, like points of no return. Think of it like a "Choose your own Adventure" book in a game. I don't think that's possible to do in a game yet, not even in Heavy Rain