| Paul_Warren said: I think all the games in my three favorite series: MGS, RE, and FF all excell at storytelling.
The best stories in Western games that I've seen during this generation are Ratchet and Clank Future, Uncharted, and Heavenly Sword. |
Did you even read the article? His point, and its a good one, is that MGS, RE and FF (and their ilk) don't tell the story through the game, but through cut scenes. He's drawing a line between "FVII" the video game, in which you do things that matter, and "FFVII" the movie, in which you lose control over your character and story. The game has no effect on the story, and the story only adds context to the game.
I would say BioWare has been brilliant at being able to tell stories within the game. In fact, I just finished replaying Baldur's Gate I, and am in the middle of BGII. Your actions have actual consequences that are not predetermined. You may progress as hero or villain, or something in between. Most quests have multiple outcomes. NPCs can be influenced and guided by you in the game. Cut scenes are rare (and usually used to show something outside you character's POV). This has been true of every BW game I've ever played, and they all excel in telling story without breaking the illusion of player control over the story.







