zexen_lowe said:
Well, I hope he learned it after 2004, because the first Fable's story, plain and simple, sucked. The game was good, of course, but the story was so horrible and cliched that it was more fun to just wander and do things than to continue the story. |
I think the reason why Fable 2 is going to the lack of cutscenes approach is simple:instead of telling a story, Molyneux wants the players to make up their own stories which is bascially the goal of many WRPGs







