By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zexen_lowe said:
chasmatic12 said:
I have to mention Molyneux with Fable II. He really knows what gaming is all about.

He really dislikes the cutscene approach to gaming. He designed Fable II so that besides the 90 second intro, the player won't have to endure NOT playing for more that 20 seconds at a time. I think thats brilliant.

He truly wants the story and plot evolve around the gameplay. That's why Fable II is one of my most anticipated games and why I skipped out on MGS4.

Well, I hope he learned it after 2004, because the first Fable's story, plain and simple, sucked. The game was good, of course, but the story was so horrible and cliched that it was more fun to just wander and do things than to continue the story.

 

 While it was a bit cliche, I don't think it was horrible. I really enjoyed Fable despite its shortcomings.

And that's another thing I like about Molyneux, he know when something is wrong with his games. He wasn't thrilled about Fable. Fortunately, he is saying Fable II improves on everything that was wrong with Fable, including the plot.