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Millennium said:
Is that truly a matter of graphics, though, or just a change in perspective? Even most "3-D" gaming nowadays is essentially played on a 2D plane, perhaps with some jumping and other minor deviations but still very much working in a 2D world, just with X and Z instead of X and Y.

I don't know. I do know true 3D wasn't possible on the earlier consoles so I'm figuring a lot of 3D games could not go backwards without losing gameplay features. So the question is, can Mario 64 be created on the SNES or NES without losing gameplay features? We take the graphics back to acceptable standards for each platform. Can we keep the 3D plane? The triple jumping? Backflipping? Camera control? The flying? Can all of this be done in a 3D space on early hardware? If it can't then I say yes graphics do affect gameplay, or at least they did at one shift in the landscape as 2D went to 3D.

Here's another example to consider. Could Portal be made on the NES without losing any gameplay features?

 



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