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Millennium said:
Evocation said:
Fable one, GTA3 both had your character not talking and because of that i never felt any real bond or personality from the character itself. in the end even without talking you still following the script set out as a mute.

And it never once occured to you to immerse yourself in the story, to fill in the dialogue with that of your own choosing, as you're meant to do in mute-protagonist stories?

I pity you. I pity the atrophied process that passes for imagination in today's gaming public. People have been immersing themselves in games since the NES days, yet modern gamers can't do it for anything without the crutches of photorealism and voice acting.

 

I pity you thinking everyone should be like you.  I played GTA, I hated the people I "worked for" and wanted to shoot them in the face with my gun.  I guess the silent protagonist didn't work out to well there.  I wanted to tell them FU but my guy that I'm supposed to fill in the lines for didn't feel the same way, oops.  Oh, btw, I have played since "the NES days" and I feel this way.  I guess your generalization of modern gamers vs old school gamers doesn't quite hold up.  I would rather a game be like a book, set the story, let me work my way through it in an enjoyable way, and let the characters interact with each other in the best way to present the story as possible.  That isn't to say I have to have a story in a game, the game I have been playing the most lately is Burnout and the "story" there is to race around the city to your hearts content.