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famousringo said:

But I also felt like a lot of those cutscenes were a waste of time. Characters talking at me or around me, but never to me because I don't actually have a personality or the power of speech. Just shut up and point me to the next hazard I need to navigate already.

I wish I could put my finger on why the Silent Hero schtick seems to work fine for me when I play Metroid Prime 3 or Twilight Princess but bugs me in Half-life. Maybe it's because Link and Samus at least get a little non-verbal expression which Freeman was never allowed.

For me it was that everyone knew Freeman from Black Mesa, and I didn't. At first I thought maybe I just forgot about them since it was so long since I played the first Half-Life. When I go to check out, turns out Eli was just the unnamed black scientist at the beginning of Half-Life, Kleiner didn't have anything to do with Gordon in Half-Life 1, and Breen wasn't even in Half-Life or the expansions at all. (Even though he supposedly the admin of Black Mesa)

The author of this articles talk about the player reacting differently then the character. My mine was wondering who the hell were all these people and why should I care? Gordon didn't seem to have one, which just felt weird. Does not really know these people, is he literally mute, what the hell? Link doesn't speak, but he sure as hell reacts to people through his expressions and body language. Gordon just seemed like a shell, and with so many unfamiliar people talking to you as they know, it feels like I'm suppose to fill in pieces of the plot at times. Towards the end in the citadel in Half-Life 2 Breen asks Gordon a question about why he's doing what's he doing, and all I could think of it apparently to progress the storyline.