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famousringo said:
I agree with most of the article, except where he praises Half-life 2's story. As far as I'm concerned, the game had no story. And I found the idea of a mute physicist didn't work very well.

I'm also disappointed that he didn't mention any games with branching dialogue paths, like Fallout 1 & 2, Deus Ex, or any Bioware game since Baldur's Gate 2. These are the games which have really nailed interactive storytelling, or at least come the closest.

 

Depends what you mean by story.  I think it has plenty but of a certain type.  For example when you arrive the setting, visuals, mood and surroudning dialogue tell you all you need to know very effectivbely about where you are... from spycams snaping your picture to casual sadism from the combien guards to the waste paper blowing across the platform... then you step out, your ears full of a public annoucement justifying why humanity has essentially been neutered... see the combine tower before you, and know where you must eventually go right from the start of the game (no cutscenes, just simple, solid narrative exposition told through careful design and dialogue).

 



Try to be reasonable... its easier than you think...