By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I agree with most of the article, except where he praises Half-life 2's story. As far as I'm concerned, the game had no story. And I found the idea of a mute physicist didn't work very well.

I'm also disappointed that he didn't mention any games with branching dialogue paths, like Fallout 1 & 2, Deus Ex, or any Bioware game since Baldur's Gate 2. These are the games which have really nailed interactive storytelling, or at least come the closest.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.