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BenKenobi88 said:
bardicverse said:
BenKenobi88 said:
Did you read it? He said "And the graphics, in the game's defence, look pretty good, especially the cutscenes."

I don't particularly care for the graphics here, but that's not my problem. My problem is the number of enemies onscreen at once. That also COULD be improved in the next 6 months, but I doubt it.

The guy SAID "no, aside from a few minor bug fixes, this was the same build, because the game was nearly done." They're not going to suddenly add a ton more zombies.

That doesn't mean anything coming from a person in the media. Media types are designed to twist words, cherrypick ideas. The game releases in February 09, that gives them 3 more months of tweaking and improvements, and a month+ of beta testing before the game goes gold. Anything can happen. C'mon Ben, I'm sure you know this already. I'd expect you to know how the dev process functions.

 

And I'd argue I do.

I'm sure some graphical bells and whistles can be added on to a game 6 months before it comes out.  Look at Left 4 Dead 6 months ago compared to today...there are MAJOR differences...it looks a lot better.

There's a difference between optimizing graphics and being able to add even a dozen more zombies though.  This RE4 engine clearly isn't capable of holding a hundred zombies in one area, coupled with the Wii's weaker hardware, I just don't see this improving much.  I'm not saying it's impossible...the Wii is capable with the right developers and the right tools...

I guess another bad sign is Capcom is not telling us it might improve...they're pretty much telling us this is it.

 

 

This game is not about the hardware of the Wii, as so many people want to believe. It is all about Capcom making a cash-in game will minimal effort and very little budget. It's sad to see a developer put so much effort in to a game like Monster Hunter 3 and very little effort in Dead Rising. It really does not seem like capcom cares much for the Dead Rising IP.

 

Ouestion. When fanboys see a terribly developed game for the Wii why do they always assume that it's because of the Hardware and not the fault of the developer? Look at the PS3 for example. Was it the limitations of the PS3 hardware that caused the Port of Lost Planet to suffer? Did the hardware limitations of the PS3 cause the port of the Orange Box to suffer? Or in both cases was it the developer's fault? Let's not always assume that a badly developed game reflects on the hardware inside the system. Most often it's the developers lack of knowledge, lack of funding, laziness, or the game could simply be a cash-in.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba