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I'm sorry, but last i played HL2, the story was just as linear as any other game in existance that uses cutscenes. The difference is that except for watching a beautifully animated and directed cinematic cutscene, you are treated with a badly animated character talking to you. In the end the result is just the same, it's just how it is delivered. Everything is linear, every situation has the same outcome (unless there are more than one pre-determined ones, but still - predetermined) and the so called interactivity is nothing more than the ability to watch the walls or the floor while some "scripted" story sequence happens.

Call me old school, but i love my "through the roof" MGS production values. HL2 can keep it's so called "interactive storytelling" that ultimatelly leads nowhere to itself.

We're still some clicks away from true interactive storytelling (a.k.a VR).



"You have the right to the remains of a silent attorney"