DMeisterJ said:
I think it does. |
LOL Im telling you, as a dev, they are totally different elements taken care of two entirely different departments on a dev team.
For example - Lets say you're pushing a block to trigger a switch ( a la your average adventure game). No matter what the block looks like - whether a standard box or a very elaborate piece of a ruin, the object will react the same way to the switch via the coding. Graphics and gameplay are on entirely different tracks. It's not an opinion thing, its a fact of the way things are.
As someone said before, about FF7, the cutscenes and their "ooo" factor are pretty visuals, nothing more that actually enhances the gameplay or its mechanics. I'd even counter that to say that I hated the cutscenes in FF7 onward, because I felt they interrupted my game time.







