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Arkk said:
I'll tell you how they could have made this game MUCH better... probably even better than the original........................................ If they can only put maybe 20 zombies on screen at once, they should have made them like the 28 Weeks Later zombies. Extremely fast and aggressive and hard to get away from. This would have upped the tension and suspense, and would have made for a great time trying to shoot at them if they dodged your bullets on the way in.

Instead, they have 20 zombies..... going seriously slow and just making it too damn easy. I haven't played the game yet, but in all honesty, it really doesn't bode well when a preview has this type of tone.

Ever play Dead Rising on the X360?

The whole gist of Dead Rising was that the game centered around American zombies, and the ideals that George A. Romero built with the Of The Dead series. Adding in 28wk later zombies is counter to what DR established.

I thought the Wii could do some amazing stuff? Even the Playstation 2 could do high numbers of enemies at once...But not a few lumbering zombies?

Hopefully, though, Capcom realizes they are giving a magnificent game a shoddy port. Wii fans don't deserved a half-baked version of an awesome game. That'd be like us X360 owners getting Super Mario Galaxy X360 with the quality of an Atari/Stainless XBLA game.



Back from the dead, I'm afraid.