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Evocation said:
RPG's are like books, with books they emerge you into the story yet all your doing is following the worlds set out on the pages, RPG's are generally the same your just following the script laid out. Personally I like it.
Fable one, GTA3 both had your character not talking and because of that i never felt any real bond or personality from the character itself. in the end even without talking you still following the script set out as a mute.

I don't see the difference really between cutting to a cut screen being told what to do, and just standing there in game being told what too do.

Why are people expected to pay up to $60 for books?



Pixel Art can be fun.