By using this site, you agree to our Privacy Policy and our Terms of Use. Close

if u want a good story then why should there be so much choice especially if its a jrpg, IMO a good jrpg has a set story much like a great novel.

The game play is leveling up, the ease at which u progress through the story. gameplay should imitate the hardships, the emotions the feelings of that character as it progresses through the story. That way the player gets to feel more attatched and immersed with the role of that character in the STORY/GAME.

The above doesnt only apply to JRPGs mind you. MGS4 is a great example of a balanced gameplay/story telling game. The gameplay compliments its story and vise versa.

Im not a fan of rpgs like Oblivion, simply because there are too many distractions to achieve the goal of telling the main story. ive only played about 3 hours worth but. there are way too many side quests. If i wanted a game like that id go back to playing FFXI. but single player games. keep the story as is and dont shovel too many unneccessary stuff.

I loved FFX because the main story good. it had little side quests that, you could leave out or u may want to do but it doesnt make the game any less if u dont do them.





Owner of PS3, Wii, Xbox360, NDS, PSP - Feel Free to add me on PSN or XBL :)