SmokedHostage said:
That's the problem right there. The article says that JRPG's , for the most part, have poor stories and detach yourself often from the character by use of cutscenes, narration bubbles and other devices. You're playing a game yet a character can make decisions you don't necessarily agree with and you realize you're just 'the pilot of a flight.'
|
But that's exactly my point. JRPGs (or at least good JRPGs) have amazing stories. Of course, they are non-interactive, but I've felt more attached to JRPG characters and their actions that I've been to characters of every other genre. And if the JRPG is good, the decisions the character makes will not feel out of place, so I won't be thinking "ooh, I wanted to do other thing instead of that". Heck, the main reason I play JRPGs is for their story, of course gameplay is important too, but when I play a JRPG it's to see see the story develop and grow on me, surprise me and move me.








