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Games have been getting steadily easier for 20 straight years. That's not entirely a bad thing either - a lot of the old games were hard for all the wrong reasons (poor controls, frustrating gameplay, forced memorization sections, etc.) Party of appealing to a wider audience means making games that normal people (ie those who don't spend all their time gaming) can enjoy.

I applaud games with multiple difficulty levels for those who want more challenge. That's a good way to accomodate those of different skill levels. (Forcing everyone to play through the game on Easy/Normal the first time through is TERRIBLE design. If I buy the game, I should have the right to get my ass kicked right away!)



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)