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mike_intellivision said:
dougsdad0629 said:
This might sound weird, but I think the gameplay isn't really the point. As long as it is passable, which it seems like it is, the game will do well. The whole point of this game is creative freedom and a sense of community. The actual "gameplay" of running through the levels is just the means by which you view and experience someone's creation.

If gameplay is not important ... then why do we play games?

If this turns out to be more art program than game, it will have a lot of trouble moving beyond a certain level of sales (1M? 2M?). And it won't move systems.

Basically,  beyond a core group of gamers who think user created is the greatest thing since sliced bread, there are a lot of gamers who just want to play. And this type of game -- 2.5D platform -- has not fared well on the PS3 so far.

 

Mike from Morgantown

PS -- I think the score will be in the 90-or-above range because reviewers will love the game, even if people don't take to it as much as they think people should.  (Can anyone say "Beyond Good and Evil"? -- highly reviewed, great gameplay, poor sales).

 

 My point is that for this particular title, the gameplay isn't the central focus.  The creativitiy is the central focus.  The gameplay just has to be good.  It doesn't have to be great.  This just happens to be a different kind of title.  Obviously, 99.9% of the time, gameplay is king.



Keep this in mind when reading what I type...

I've been gaming longer than many of you have been alive.