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c0rd said:
hsrob said:

Like i said i at do partly understand it in developing countries, but when you are paying 60 cents for a copy of a game, or windows or whatever you like, that is more than leveling the playing field.  I'm on a Chinese salary and i could buy the whole Wii collection on the average monthly salary here (and i'm in poor China). 

Look, are there worse kinds of evil in the world, sure, but who can blame software companies for trying to stop it because there is no way they can ever compete with 60 cents per game.

Hrmm, okay then. I did notice your country listed as China, but still wasn't sure.

I'm obviously not against software companies being against piracy, I just feel that the products need to be cheaper where people simply cannot afford it - like, somehow scaled to the economy. Of course, this is harder to pull off than it sounds, but until we can find a better system that works, the widespread piracy in developing countries isn't going anywhere.

 

That would be great, but not only is it really hard to do, it would rarely ever work.  Companies tend to price their products based on what it costs to produce their products and make a profit for future investment.  Most companies that try to price their products based on a desire to simply meet a specific price point must:

1. Have a big cash reserve to survive that product's sales life (usually this is called preditory pricing as it's designed to force competitors out of the market)

2. Decide they're not in it for the profit and find a government or "angel" to fund their activity.  I have no problem with the latter, and I have a big problem with the former.