By using this site, you agree to our Privacy Policy and our Terms of Use. Close
bardicverse said:

Well, to put it in perspective, let me break it down like this -

A publisher who has paid a development team to make a game will not give the developer a penny more until their investment is recouped and a certain profit point is made.

If the game only recoups the publisher costs, but doesn't make it to the profit point, the developer gets no more money.

The developer then has to do research and development with whatever money they have remaining in their company account, create a demo, pitch a game to the publisher to go through the routine all over again.

If the publisher doesn't make enough money to cover their investment costs, they consider the game a failure. Enough of these failures from a developer will make them not want to work with that developer any longer.

If there are no publishers for the developer to acquire money from for a new game, the development company dies.

If development teams die like this, the amount of new games available become fewer.

So by buying new games, you are supporting the gaming industry and future games.

If you pirate games, you are part of the disease that is killing off studios.

Remember, 2 wrongs do not make a right, and just because other people are doing it doesn't mean that its okay for you too.

It'd be funny to have people caught pirating given to the developers of the game they pirated. Would make for some realistic textures for blood and entrails.

Well said.  You didn't mention the human side of it... when development companies default it means the employees no longer have jobs.  Yes, they can try to find other jobs, but the number of developers will dwindle and the jobs will become fewer as piracy steals more of the revenue.