| Rob6021 said: I got a little concerned when he started talking about 'working' in the game as a blacksmith. In an MMO one can justify it as they compare thier stuff to thier friends and want to have higher 'social status.' - as well as be compliment by real people on their gear. It's hard to say if putting time into obtaining things in a game that isn't only online, will really be as rewarding as it is in an MMOrpg. Yea you can invite friends to play online, but I think the majority of players won't have many online friends into the same game. I'm thinking this game will be very polarizing between people that love it and people that think its garbage, and will receive mixed reviews. It's like he's trying to make an MMO without being online. Yea this stuff seems interesting, but also seems very time consuming - something the shooter crowd probably won't dig. Just make a MMO already. |
Dont want to be a blacksmith or bartender? Be evil and become an assasin. Be good and become a gambler. I have enough money from pub games to buy a shop or 2 and let the money roll in on its own. The work mini games do look a bit sad and tedious. I doubt i'll go for them. The nice thing is that there are alternatives to make money. You can make a killing on Keystone by max betting the bottom row. You can do pretty good in Fortunes Tower as well. Perosnally I'm looking forward to becoming an assasin myself.
There are plenty of choices and variety to appeal to a broad range of gamer preferences. As long as its approached in a balanced method with equal, polished, emphasis placed on Story, Combat, Quests, & Openworld Experience we all win. We will see If they managed that on the 21st or 24th.








