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^ Kyros. It's fir enough you mentioned Daggerfall, Oblivion and the like. Oblivion being the most elaborate out of those. But Oblivion was still very limited in the end. You could do any quest and buy (selected few houses) but it was essentially still driven. I can appreciate that not all people will like the fact that quests in Fable 2 give you no reward (at all!) But to me thats what I have been waiting for. Something which shifts gaming into far more detail. To earn money you actually have to get a job, business, properties.

In all past RPG's whether it be JRPG or western RPG, they all have for far to long been tied to the stories so much that the gameplay differences are only ever world design and battle design. I commend Lionhead studios for upping the anti severly.