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Newsflash!

Developer gets extra year to work on game, because they're bright and can port the engine to the PS3, from the 360, easily. Game improves in both performance and look. Full story @ 11.

Same thing happened with Oblivion, and looks to be happening with Eternal Sonata, etc. If you're willing to wait, you're always going to get a better product, at least in the 360->PS3 direction.

The only 360 "exclusive" PS3 port that had plenty of time, and subsequently failed miserably, was Lost Planet -- kinda says something about the devs, or perhaps the time and budget allowed, for that one.